Why?
Unity3D's default GUI system has dynamic label width. This ensures that the input boxes start at the same position. It can results in problems in specific cases, though. The label will be cropped if:- It is too long
- The window size is too small
- There is too much indentation before it
For the following part of the article, I am assuming you have some knowledge of C#, and Unity3D (Editor) GUI calls.
If you need any help, feel free to post a comment below. I will try to answer you or direct you to the right path when I can.
Continue reading →