Edit: Update here!Starling Framework's spritesheets are described by the TextureAtlas XML files.Recently I have donated to the KenneyLand crowdfund and Kenney (www.kenney.nl) has sent me an asset p...
Cover of the Unity 2D Game Development book
The Unity 2D Game Development book, written by Dave Calabrese and technically reviewed by me has recently been published!The book teaches the reade...
Why?
Unity3D's default GUI system has dynamic label width. This ensures that the input boxes start at the same position. It can results in problems in specific cases, though. The label will be crop...