Since the original shaders slightly changed, I needed to update the project.
You can see the changes on GitHub.
And the unitypackage file is also in GitHub.
And now to support specular shaders...
Since the original shaders slightly changed, I needed to update the project.
You can see the changes on GitHub.
And the unitypackage file is also in GitHub.
And now to support specular shaders...
Thanks for your great effort but,It is not working on mobile phones.
You "OnEnable" script keeps resetting my material to your default material every time I make any code changes and return to Unity. Probably not your intended behaviour. :)
can you share 'clipping plane shader' to 6 side planes ? Thank you very much!!!
How can I use this on a skinned mesh renderer? or character? It only seems to work on objects